Matt Miller – Game Show Classroom
$15.00
- Description
Description
Matt Miller – Game Show Classroom
Designing gamified learning experiences for your students
When learning is like a game, it doesn’t feel like work at all.
What if you could create that experience? Students engaged. Laughing. Motivated by more than just collecting points in a gradebook.
Game Show Classroom gives you the tools, the ideas, and the inspiration you need to make classroom learning more game-like. It includes:
- Tools to make review and practice more like a game
- New, creative uses of those tools
- Ideas for turning the day-to-day classroom into an ongoing game
- Design tips to make instructional materials feel like students’ favorite games
- Inspiration to build your own games with your students
This course is packed full of resources and practical “use in class tomorrow” ideas to get you excited — and get you ed.
- More than 80 minutes of videos — just enough to be info-packed but not overwhelming
- Interactive, clickable resources to equip you with ideas (below)
- Templates, PDFs and documents to download and copy
- Research that supports game-based learning
- A certificate of completion for TWO HOURS of professional development credit
You’ll also get the RESOURCE LOCKER, a handy section that contains all the materials you’ll want to come back and get time and time again throughout the school year.
There’s also a coupon for a discount on another of our online courses!
What people are saying about the Game Show Classroom online course …
“There are so many amazing, yet easy to use ideas to make learning fun for students. I highly recommend this course! I wish I was a kid again and part of a gameshow classroom, but watching students engage in meaningful learning will be just as rewarding! Thank you!!” -Lisa Van Orden
“This is a wonderful course with TONS of resources to help teachers make classrooms more engaging for students. I had heard of many of the sites presented, but Matt got me to think about how to use them in new and exciting ways. I can’t wait to planning for the fall!” -Elizabeth J. Britt
“I can’t believe I spent my first day of summer vacation thinking about next school year. I almost didn’t do it, but I’m so glad I did. So many ideas are marinating in my head. I’ve taken lots of notes, and I’m going to spend some time thinking about it before I jump in. But I’m definitely jumping in! Thanks for putting together some disconnected thoughts in my head and making them into a coherent piece of teaching!” -Debbie Benton
“Wait … this course is only $19. That’s not much. Am I going to be disappointed?”
We don’t think you’ll be disappointed at all. Fully packed courses at a reasonable price are part of our mission at Ditch That Textbook. We want to overdeliver with value so you’ll want to come back over and over again for new courses.
Picture the smiling faces. The meaningful learning. The newly found motivation when class feels like a game.
You can do it. Game Show Classroom can get you ed
Your Instructor
Matt Miller taught in public schools for more than 10 years, teaching all levels of high school Spanish. In his career, he planned nearly 12,000 class lessons. He taught more than half a million instructional minutes. And he graded work for nearly 2,000 days of class.
His blog and book, both titled “Ditch That Textbook”, have equipped and inspired tens of thousands of educators in more than 100 countries. He is a Google Certified Innovator (Austin ’14), a Skype Master Teacher, a Bammy! Awards nominee, and winner of the WTHI-TV Golden Apple Award.
He lives in west central Indiana and says that he’s living the dream — happily married … with three kids … two dogs … and a mortgage.
Course Curriculum
- 1. Introduction to Game Show Classroom (2:32)
- 2. Creative ways to use Kahoot! (4:50)
- 3. Creative ways to use Quizizz (7:36)
- 4. Creative ways to use Quizlet Live (8:50)
- 5. Creative ways to use Gimkit (5:17)
- 6. Other tools for gamification (6:51)
- 7. A class game: Collecting XP, badges, characters (16:05)
- 8. Game-inspired design tips (7:59)
- 9. Digital escape rooms (7:29)
- 10. Finding inspiration for gamification (7:17)
- 11. Building your own games (6:30)
- 12. Gamification books and research (5:29)
- 13. Conclusion: Time to gaming! (3:00)
- Certificate of Completion
- Resource Locker
Proof Content
Sale Page: https://ditch.teachable.com/p/game-show-classroom
Archive: https://archive.ph/wip/Bkq5Y