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Stoneriverelearning – Master Python Interactively With PyGame: Ultimate Bootcamp(Max)

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Stoneriverelearning – Master Python Interactively With PyGame: Ultimate Bootcamp(Max)

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Description

Programming is becoming more and more popular all around the world.

Programming provides extreme amounts of power and flexibility, because you can take control of your computer’s actual power, and you can develop your own systems and prototypes.

Python is becoming especially popular, because it’s extremely user-friendly whilst still maintaining a lot of the power that other, more complex, programming languages offer. Additionally, Python has a huge community, which means all sorts of modern projects, such as Big Data, Artificial Intelligence, Machine Learning, Deep Learning, etc. have been develop for the Python community to use, which makes implementing these sorts of advanced techniques extremely easy (sometimes only 1-2 lines of code).

Employers love employees that can program, because they can go out and quickly produce results or create prototypes. The ability to program will not only open you up to new opportunities, but it will also become a better logical thinker, since computers operate on logical statements, so a good programmer has a natural thought flow that is very logical.

 

We guarantee that all our online courses will meet or exceed your expectations. If you are not 100% satisfied with a course – for any reason at all – simply request a full refund.

That’s our promise to you. We hate games, gimmicks and tricks as much as you do. We guarantee no hassles if you want a refund, so ahead and order with confidence. You have absolutely nothing to lose.

Course Curriculum

Start Here
  •  
    Start

    Ultimate Python Bootcamp Introduction (1:27)

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    Start

    Installing Prerequisites (6:03)

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    Preview

    Printing To The Screen (7:44)

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    Start

    Strings (9:45)

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    Start

    Variables (11:25)

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    Start

    Operations On String (16:01)

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    Start

    Integers and Floats (7:55)

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    Start

    Operations On Ints and Floats (12:26)

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    Start

    Booleans (4:34)

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    Start

    Boolean Expressions (12:52)

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    Preview

    Type Casting (12:39)

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    Start

    Functions (12:58)

Control Flow – Loops
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    Start

    For Loops (10:15)

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    Start

    While Loops (8:04)

Essentials Before PyGame
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    Start

    Importing Modules (13:50)

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    Preview

    Tuples (12:23)

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    Start

    Operations On Tuples (14:20)

Introducing PyGame
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    Start

    Writing The Skeleton Of PyGame Part1 (14:50)

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    Start

    If Statements (19:50)

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    Start

    Writing The Skeleton Of PyGame Part2 (17:16)

Files And Image
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    Start

    File Output (17:38)

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    Start

    File Input (14:03)

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    Preview

    File Position (12:44)

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    Start

    Images In Pygame (8:50)

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    Start

    Alphas And Rotating Images (15:33)

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    Start

    Cropping Images (14:21)

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    Start

    Adding The Other Goal Parts (12:43)

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    Start

    Moving The Images To The Right Location (12:01)

Making The Game Interactive
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    Start

    Lists (19:58)

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    Start

    Dictionary (12:24)

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    Start

    Processing Pressed Keys And Pass Statement (9:24)

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    Start

    Defining Default Values And FPS (9:48)

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    Start

    The Move Function (16:02)

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    Start

    Implementing The Player Movement (13:27)

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    Preview

    Updating The Image On The Screen (9:00)

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    Start

    Global Variables (5:07)

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    Start

    Update Function (6:37)

The Player And The Ball
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    Start

    Making The Player Run At The Ball (10:47)

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    Start

    The Kicking Motion (20:59)

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    Start

    Shooting The Ball (9:21)

Classes
  •  
    Start

    A First Look At Classes (14:13)

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    Start

    Methods In Classes (14:12)

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    Start

    Class Inheritance (13:52)

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    Preview

    Creating The Game Class (7:13)

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    Start

    Creating The Background Class (16:47)

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    Start

    Creating The Ball Class (11:57)

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    Start

    Creating The Player Class (18:43)

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    Start

    Implementing The New Classes Part 1 (14:20)

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    Start

    Implementing The New Classes Part 2 (7:12)

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    Start

    Fixing The Remaining Bugs From Class Implementation (7:24)

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    Start

    Resetting The Player And The Ball (6:28)

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    Start

    Creating The Target Class (19:59)

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    Start

    Implementing The Target (10:57)

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    Start

    Adding Score To A Class (7:15)

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    Start

    Implementing The Score In Our Game (3:01)

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    Start

    User Input (8:20)

Forex Trading – Foreign Exchange Course

Want to learn about Forex?

Foreign exchange, or forex, is the conversion of one country’s currency into another.
In a free economy, a country’s currency is valued according to the laws of supply and demand.
In other words, a currency’s value can be pegged to another country’s currency, such as the U.S. dollar, or even to a basket of currencies.
A country’s currency value may also be set by the country’s government.
However, most countries float their currencies freely against those of other countries, which keeps them in constant fluctuation.