Description

Texturizado estilizado (Hand Painted) para videojuegos

**More information:

Get Texturizado estilizado (Hand Painted) para videojuegos at Bestoftrader.com

Description

Welcome to the hand painted course, where you will learn everything you need to make stylized textures.

The hand painted style is increasingly in demand professionally and is used in games such as: World of Warcraft, League of Legends, Dota2, Darksiders, Diablo III, Overwatch, Bastion etc ..

The course also includes content to be able to make uvwrap (geometry deployment) and texture bakes, to have the complete training that a texture artist needs.

You will find different texturing, mapping and bakes exercises, ranging from simple assets, texture tiles, and also characters, in the future I will add weapons and complex practices so that the course never gets out of date.

This course can be done individually or as a complement to my previous courses.

In addition to the Q & A section, all students have access to the private o3d Students Facebook group and Discord group.

What we will see in the course:

More than 24 hours to follow the addition will be and extending the time.

Tutor are 13 years of experience in the video game sector that will solve your doubts and provide feedback to improve your creations

How to create stylized textures in Blender and Photoshop, Zbrush and in the near future Substance Painter.

Practices that will boost your skills.

Ready-to-paint models.

We will learn two styles of traditional hand painted and projected stylized textures.

We will see how to make UVs maps and how to make good use of texture space.

How to do correct retopology of both assets and characters.

I will teach you how to make bakes of ambient occlusion channels, normal maps, lightmaps etc .. then apply on our models.

Promote basics of Blender and Photoshop:

Here we are going to see everything you need from Blender to be able to start handling ourselves and be able to paint in 3D, the current version of the videos is Blender 2.79.

We will also see how to create uvs from Blender and map projections like Ambient occlusion (AO)

We’ll learn how to model just right to create a simple asset and start with texturing, but you can also download the final file to focus only on the texture.

I will also give a basic Photoshop class for you to learn where the tools we will need during the course are.

Modeling practice / mapping / bakes, barrel:

For those who start completely from scratch or want to learn texture making and understand processes are necessary before you start painting, I have created this simple practice of modeling, mapping and bakes from a barrel.

In practice I will teach from scratch Blender to be able to create our barrel if you know another 3D software you can use it without problem, on the other hand if you already have modeling knowledge or you want to start painting you can move to the next part where tendil tendil ready to create is texture.

In this practice we will learn:

How to model a stylized barrel.

Texture mapping types that we can use and which are recommended.

UVWrap from the barrel in Blender.

Bake Ambient Occlusion to be able to start from a base in the texture.

Traditional painting practice, barrel:

For this practice we are going to paint a wooden barrel with metal parts to start having looseness with color and lighting.

In this practice we will learn:

To prepare the base color of our asset.

We will create the sicic colors of our barrel.

We will learn how to paint the shading zones of wood and metal.

We will give lighting and volume to take advantage of our texture.

Let’s make touch-ups of shades and sparkles.

We will learn how to project textures in Blender.

We will adjust colors in Photoshop.

We will create light, shadow and contrast effects in Photoshop.

Retopology practice / mapping / bakes, rocks:

In this practice we will see how to load a high polygonization object I brought from Zbrush to a traditional 3D soft like Blender, but it can also be done in another soft like Topogun, 3dsmax etc.

To this asset we are going to create a retopology to leave it ready to paint, as always if you already have an asset prepared or you want to go straight to paint you can skip this practice since you have all the files prepared.

We will create the uvs of the rocks, we will make the puzzle of UVs and we will make bakes of extra maps to improve is texture.

We will also create a special Bake of lights to reinforce the volume of the texture and mask maps and wireframe.

In this practice we will learn:

How to prepare a model for retopology.

Where to do retopology.

A Create is correct retopology for a good mapping.

How to make a UVs puzzle.

Bakes of maps such as Ambient occlusion, Normal map, Object space and Gradient map.

Where to make the cuts (seams) to deploy the uvs well.

To bakear the lights of the scene to give m